Monday, February 9, 2015

Game Review: The End of the World: Zombie Apocalypse

A short review for The End of the World: Zombie Apocalypse RPG system that I ran last Thursday.



PROS:

1. Very light rules wise which translates to quicker games and smoother game flow. The game is more about having fun than following the rules. So there is less need to consult the rule book for clarifications. This is a nice pick-me-up game for new and casual players.
2. Having the option to play as yourself/fictional characters and your hometown/fictional one means that the game should suit any preferences for any casual playgroup.
3. The game provides 5 different scenarios to guide you in running you're game ranging from the regular undead infection to more complicated scenarios involving religion or prehistoric lifeforms. The GM has a choice on which scenario to pick depending on the play group's experience and preference.

CONS:

1. Smoother games = more story creation on the fly. Though as a GM, Not really a con since this is a nice problem to have I think. Just have to stock up on electrolytes before hand.
2. Some portions of the game are left intentionally vague or the game leaves this up to the GM's discretion. I'm expecting FAQs and Erratas.
3. Not for hardcore RPG players who like to do a lot of number crunching.
4. The game is more appropriate for experienced GMs since a lot of the world building is entirely up to the GM. But since you have the option to play as yourself in your hometown, it's more of a baptism by fire for first time GMs.

OVERALL THOUGHTS:

A light and casual RPG that's face paced and can be played with most groups. The game basically gives the DM short guidelines on how to play the game and the rest is up to the GM. I made some mistakes while hosting the game which is to be expected since A) that was my first game using this game and B) it was my first time to DM.

To be honest, I was initially hoping for robust scenarios specfying what should happen per session like in DND since up to this point, most of my RPG experience is based on playing DND 5th. This means my first game was a baptism by fire that I survived with only a few minor burns. The players enjoyed themselves overall but some parts of the session needed improvement like my handling of tests, narrating the results of such tests and item management (food/water/ammo count, weight management).

The ability to create scenarios on the fly means that I can control the pace and difficulty of the game depending on how my players are doing. Although this means I have to prepare a lot of stuffbefore hand, it just translates to a better and faster gaming experience for everyone including me as opposed to following a written scenario that could drag on because of the players focusing too much on the little things.
I will definitely play this game again to see far my creativity will take me. I've always though about writing a novel and this seems like a good starting grond as any.

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